DESCRIPTION

The imaginary historical records of the resurrected Baltic State of Prussia. An modern miniature wargames campaign with battles fought in 6mm.

"Prussia was not a country with an army, but an army with a country.."-Friedrich Freiherr von Schrötte, Prussian minister

Thursday, November 3, 2011

Battle for the Village of Turandihar

REUTERS: Moscow. We are receiving word that there was fighting today in the small Karakan village of Turandihar. Prussian army troops were sent into the village to clear it out of any suspected insurgents and indeed found 2 cells of insurgents operating in the village. After bombing runs by the Russian Air Force with heavy civilian casulties, PDF troops from the 3rd Prussian Army Brigade were sent in on a mop up mission to clean it out. Below is an aerial view of the village just after the bombing.


Upon entering the village the Prussian troops were fired on resulting in 2 troops going down with severe wounds and 1 dead. The PDF soldiers stormed the first ruined building, engaging the insurgents in hand to hand combat killing all 5 of the insurgents from the first cell. Below is a picture our reporter took just prior to the Prussian assault.

The second cell operating in a nearby destroyed store stayed put waiting for the PDF troops to emerge. Instead the Prussian soldiers took cover and used precise firepower to clear out the second insurgent cell.

The battle concluded with 10 dead Karakn rebels and 1 Prussian dead and 2 wounded. Russian Major General Sergei Nostov awarded the Prussian troops Russian medals for bravery and spoke well of his Prussian allies.

I fought this battle using the FUBAR rules from the Forge of War Group. PDF as Veterans and the Rebel Cells as Greens. Both sides rolled with the Karakan Rebels gaining initiative. Insurgent Cell 1 activated and opened fire on the PDF troops resulting in 2 unsaved hits which I took as casualties. Insurgent Cell 2 in the south building killed another trooper. The PDF activates so I chose to assault Cell 1 and killed 3, next turn Cell 2 fails to activate and the PDF kills off the Cell losing only 1 more trooper. Turn 3: Cell 2 fails to activate and gets mowed down by assault fire.

I like the FUBAR rules but I think I'm going to tinker with the rules a bit to suit my tastes. I don't like modifiers of +1 or +2 to die rolls, to much small math is tedious. I want to mod it to add or take away dice.

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